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The House (Java)

The House is a proof of concept "FPA" (First Person Adventure) game that I have written in Java using the Java Monkey Engine (JME), which is based on the Lightweight Java Game Library (LWGL).  I call it an "FPA" instead of FPS because it does not implement any weapons, hence no shooting.  I mainly wanted to experiment with basic interactivity, so I decided to leave weapons for a future attempt.

The Lightweight Java Game Library binds the native OpenGL API to java, which results in near C++ rendering performance.  I started this project as an effort to learn the Java Monkey Engine API, and to familiarize myself with a scene graph based graphics system.

The goal of the house is simple exploration.  There are a few interesting surprises in the basement if you can figure out how to get in.  Note: This is not meant to be hard, as the required keys are "hidden" in plain view. :)

All of the geometry (models) used are my own work, as well as many of the textures (including the skybox).  I did the modeling with Blender.  The original sound files & remaining textures were obtained via Google.  I ended up modifying all of the sound files one way or another using Audacity.

Features:

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Screenshots:

Screen Shot 1 Screen Shot 2 Screen Shot 3 Screen Shot 4 Screen Shot 5 Screen Shot 6

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© Bryan Nagle 2006, http://www.brycraig.com